

NOTE: Beta APIs in the GoogleVR.Beta namespace are not subject to the usual deprecation process.

Experimental features and GoogleVR.Beta APIs To learn more about see-through mode, read our announcement and developer documentation for the Android NDK and Unity. Removed unused components from the VideoDemo scene.Fixed a NullReferenceException in the VideoDemo scene when clicking the Daydream controller App button.Updated bundled lib GVR for Android to v1.200.0.All C# files now adhere to 100-character line limit.Reordered tokens in all classes to conform to standard C# style.Renamed some fields across demos and internal code.GoogleVR/Beta/Demos rearranged to use same structure as GoogleVR/Demos.New DemoInfoPanel component and prefab to log and show developer information, including app and SDK versions.The InstantPreview.cs script now always launches Instant Preview's VR-mode intent (it previously occasionally launched the 2D-mode intent).Added Instant Preview support for handedness preferences.Added Beta features to Instant Preview, enabling the following:.Added documentation to all public methods, classes and properties.Decreased render priority of GvrController.shader from Overlay+100 to Transparent to address controller render order issues.Resonance Audio supports Unity 2017.1 and newer and is natively integrated in Unity 2018.1 and newer.
#Android sdk for mac download unity3d 2017.3.0f3 upgrade#
If your project uses GvrAudio, please upgrade to Resonance Audio ( /resonance-audio/migrate).
